StarCraft improved upon its predecessor Warcraft II, which featured two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit kinds available https://online-game63950.blogsuperapp.com/30363100/the-basic-principles-of-starcraft